ERLE - Prototype
ERLE is a tiny Tower Defense game with some elements and inspiration from RTS and Rogulite.
You will have manage, increase and improve your Bee swarm and surive the waves of enemies coming to your Hive.
!! NOTE !!
This is a very early prototype, expected missing features, balancing issues, and probably bugs too 😊
** Gameplay **
- Zones
- Place them to give orders to your bees
- By default, they have a maximum size of 3
- Bees will automatically move toward Zone that are not yet full
- Pollen & Gathering:
- Zone can have the "Gather" option toggled on and off: hold left mouse button to toggle it.
- If enabled (zone is green), any available Bee will go to a Flower, spend some time gathering, and will go back to Hive to deposit Pollen.
- If not enabled (zone is red), no Pollen will be gathered
- Upgrading Bees
- Bee will be improved automatically depending on the Flower that are in the Zone (WIP)
- You can spend Pollen in the Hive for permanent upgrades (either Bee or Hive itself
- After each Wave,
** Controls **
- Key "1": Shortcut to create a new Zone
- Right click: Cancel a Zone placement
- Hold Right click: Dlete the currently focused Zone
- Left click: Place a zone
- Hold Left click on a Zone: Toggle the "Gather" mode
- Escape: Open the menu
** Social **
Come and join us on social network such as Mastodon, Bsky, and Discord!
Updated | 8 days ago |
Status | In development |
Platforms | HTML5 |
Author | Tokiko Studio |
Genre | Strategy |
Made with | Godot |
Tags | Procedural Generation, Prototype, Real time strategy, Roguelite, Tower Defense |
Average session | About a half-hour |
Languages | English, Basque, French |
Inputs | Keyboard, Gamepad (any) |
Links | Bluesky, Mastodon, Twitter/X, Discord |
Development log
- Tech demo released | Lehen bertsioa kaleratuta51 days ago
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